The benchmark did not produce results for NeoScrypt, WhirlpoolX and Blaker14 as you can see, so it seems that some algorithms may still have issues running on RX Also do note that the RX has been around for just a few days, so there have not been any specific optimizations for the new Polaris architecture that it uses and further performance increases might be possible. The X11 Evo algorithm is not yet supported by the sgminer for of NiceHash, so there are no results as the dedicated miner is having trouble runnign on the RX on Windows we have not yet tried Linux.
The pleasant surprises are in Blakecoin and the X-based algorithms where the result of the RX beats with a bit what the GTX manages to provide in terms of hashrate. Again the RX could get some tweaks and fixes and it definitely needs some and will most likely manage to catch up to the GTX , but reaching the GTX is probably too much to expect.
It is worked out by multiplying the bus width by its memory speed. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements texels that can be applied per second.
This figure is calculated by multiplying the total texture units by the core clock speed of the chip.

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RX 470 vs GTX 1070 - Black Ops 3 - Crysis 3 - GTA V - BF 1 - 3D Mark - COMPARISONCRYPTOCURRENCY TRAVEL BLOG
For example, this output — even at 93FPS average — is utterly unplayable, but you've got to look at the low metrics to understand why. It's the stutter, as we can show in our video capture. Regardless, here's the normal chart. The performance is there, just the frame throughput is too stuttery. Performance is mostly identical to a single card, with slight negative scaling for the low values — though not in a substantial or generally noticeable fashion.
This is about the same as what we saw with the RX s in CF. Bear this in mind. An actual 2x Sapphire Platinum setup would perform at least marginally less, though we are not sure how heavy the impact would be without testing. That stated, the RX s do get trounced in DirectX 11, showing negative or, at best, zero scaling.
We analyze AoS more in our RX review. Texel Rate: Texel rate is the maximum amount of texture map elements texels that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering anisotropic filtering - AF. It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second.
Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card.
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